Safety
Safety is a critically important issue to all teachers
using design tasks with their students. A number of
DITC movies show teachers giving instructions to their
students about safety when doing demos, or using tools
to build design prototypes. Many design-based curricula
avoid having students handle any tool that can lead
to serious injury, like a knife or saw. Let your familiarity
with your students guide your decision for what tools
they can use in and outside your classroom.
Product safety is a far-reaching and somewhat different
topic for students of engineering design. Future designers
learn that companies must be think how any possible
user might use a product so that it results in
injury and eventually leads to lawsuits that can bankrupt
a company. A car has many devices made specifically
to improve safety. "Safety glass" has a translucent
layer sandwiched in between two sheets of glass to keep
the glass from shattering when broken. Steering wheels
are attached to a "telescoping shaft" that
is designed to collapse during a head-on collision,
instead of being forced into the chest of the driver,
as they used to do. The design of "air bags"
has gone through many iterations, with safety concerns
about this safety device -- people who sit too closely
to the bag when it deploys can be hurt, even killed.
Product makers must be aware of unintended uses as
well -- those who make plastic shopping bags must warn
users not to allow small children to play with them.
What unexpected danger? Suffocation. Large buckets of
spackle, a white, pasty material builders use when finishing
interior walls, once emptied and filled with water,
have caused numerous infant deaths by drowning. (A small
child falls into the bucket head first, and the bucket
is stable enough not to tip over and the child is unable
to lift itself out.) An interesting design problem would
be to change the design of the versatile 5-gallon spackle
buckets to make them child-proof. A class of problems
would be to examine a room for unsafe items for toddlers,
and then design a room that is safe from smothering,
electrocution, fire, and so on.
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