Conceptual Design Tasks: Doing
Design With Little Time
Conceptual design tasks can take as little as half
and hour to complete, and involve asking student to
come up with ideas for a challenge, but not build them.
These activities can be a good starting point for getting
students to talk about a Generic
Design Cycle or the Design
Strategies that they use as a team.
In MOVIE 1, you will hear David Barlex talk about a
12-week curriculum that was developed at Nuffield and
is used in the United Kingdom which aims to build upon
UK's students previous years of experience doing design-and-build.
With a experience-based knowledge of what can and can't
be made, students are primed to be asked to think broadly
and creatively to come up with new product ideas. With
such a background, students do not make the typical
naive strategy of happily proposing ideas that could
not possibly be made -- a common strategy naive designer
fall into when initially confronted with a conceptual
design task.
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