Time Management
As with many hands-on activities, the enthusiastic work
students do on their projects can all be for naught
when students run out of time before completing their
best work. The Teaching Standard D from the National
Science Education Standards (p. 43) refers to a teacher'
managing learning environments stresses the importance
of teachers structuring students' time when they do
extended investigations. The same applies to design.
MOVIE 1 shows Ed Goldman providing in different ways
help to students with time management, and get them
organized when working in the ill-defined arena of design.
Such scaffolding involves reminders of deadlines, class
calendars that show tasks that need to be completed
and when, daily reports on progress that students complete,
and the assignment of specific design roles among team
members. Time is a key constraint that designers, more
than laboratory scientists, must deal with and conform
to every day. Watch the ways Goldman choreographs students'
fabrication and building so that the maximum gets done
with the minimum of student grief.
In the middle of MOVIE 1, Goldman and science teacher
Bridget give time-saving tips to students on storing
their designs, managing materials. Even sharing construction
tips can save time, allowing students to focus more
on the designs behind their designs, rather than spending
lots of time figuring out how to fabricate with tape,
cut cardboard, or make two lines parallel to one another.
At MOVIE 1's end, you hear from Harvard's Phil Sadler
make a much broader point about saving time. His large-scale
research showed that students who do in-depth learning
and extended investigations in high school have greater
success in their freshman college physics courses. In
the long run, doing activities like designing can make
a difference in what habits students take with them
when they finish their K-12 education in schools.
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