Scavenger Hunt
In the Stuff
That Works! curriculum, Gary Benenson, Jim Neujahr
and others at CCNY use the "scavenger hunt"
as a way for students to build a base of experiences
that will help them do projects that can include both
investigating and designing technology.
For the hunt, students are asked to search around their
homes and neighborhoods and bring in exemplars of everyday
devices or systems they will be studying. The goal here
is for students to collect low- or no-cost cases and
to get them to notice how we all are surrounded by technology.
With their collections of artifacts in hand, students
then move to the next phase of their investigation:
placing their items into piles or groups. These student-made
categories reflect their current thinking about what
are similarities among items within the pile, and important
differences in features or structures between piles.
The investigation then moves on to teams guessing each
other's categories, and teams revealing their original
groupings. This work helps build a class-wide shared
vocabulary and experience base among students, and can
show teachers how kids are constructing understandings
about the technology differently. All of this supports
a discussion where standard terminology gets introduced,
and linked to examples, ideas and language that the
class developed.
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