Design Rules-of-Thumb
Designers use rules-of-thumb to make an unfamiliar design
problem easier to solve. Rules-of-thumb can help in
making design decisions, doing fast conversions, making estimations. The conversion rule-of-thumb -- "A
pint's a pound the world around" -- helps convert
a volume of water into its weight. During a shipwreck, a 50-50-50 rule-of-thumb
can be invoked: "50% of people can survive in 50°F water
for 50 minutes." Web designers hold that screen fonts should
be no smaller than 14-point type for readability. Mechanical
engineers, when using bearings to support and help an axle
or wheel rotate freely, will design using pairs of bearings (not
1 or 3).
Learning By Design asks students to conduct
tests of their own designs, and from these experiments
generate their own design rules-of-thumb. An initial
rule-of-thumb might read "Vent holes increase parachute
fall time." A better rule-of-thumb might say, "Vent
holes up to 15% of total canopy area make a parachute's
descent more stable, without a loss of drag." Students
share their "design advice" via posters for others to
read and review for accuracy and consistency with other
classmates findings. Design rules-of-thumb connect the
concrete world of practical to intermediate abstractions
that link key design features to product performance.
They can be iteratively written and
rewritten, just like any design. The best ones are short,
memorable and easily applied to different situations.
Sometimes one design rule-of-thumb can conflict with
another. In describing how parachutes fall, students
may need to reconcile one rule-of-thumb that says, "More
canopy results in greater drag and longer drop times",
while another states, "Heavy things fall faster than
light things." An improved rule-of-thumb that includes
both might say, "Given the same canopy and drag
force during falling, a heavier parachute system will
fall faster then a lighter chute system."
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