Early Brainstorm Ideas
As with many design challenges, you can have students
generate design ideas at various stages of a lesson:
right after they read about the challenge in the Design
Brief, after a series of taught lessons on simple
machines, or after doing hands-on investigations with
machines. Earl Carlyon chose to have students generate
ideas for machines after completing a few demos and
the reading of the challenge. In MOVIE 1, you see him
using the idea of a Pin-Up session, taken from the Learning
By Design's set of teaching strategies, for having students
present ideas to the rest of the class. What added information
do the simple sketches students made provide to others?
Where they helpful in communicating the fruits of what
is called "conceptual designing"? In MOVIE
2, you see Mike Ryan review his students' initial design ideas that
they generated for homework in a group-circle discussion.
Listen to the ideas that Earl's students present. Some
ideas hold the potential of offering usable Mechanical
Advantage (MA), while others do not. Notice how Earl
responds to both good and bad suggestions. Notice also
how certain ideas propagated through the class -- how
would you respond to a less-than-helpful trend that
"catches on" in a class? (See
Parachute Collections for another teacher's approach
to dealing with this perennial issue.)
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