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Designing Your Lesson -- Machines That Help
In designing your Machines That Help (MTH) lesson plan,
you probably won't get very far without doing
the activity yourself. Just as students need
to become familiar with the materials they are designing
with or the product they are redesigning, you'll need
hands-on experience with the MTH task before designing
your lessons.
As is true with many design challenges, you can have
students generate design ideas at various stages of
the unit: right after they read about the challenge
in the design brief, after a series of teacher-taught
lessons on simple machines, or after completing their
own hands-on investigations with simple machines. The
Nuffield
approach to this issue might have students start with
short design-and-build tasks (resource tasks) involving
simple machine demos, which would then help students
in proposing their final projects (capability task)
of their own choosing that involve some collection of
simple machines. The Design It!
approach might involve more hands-on building of machines
with supplied materials but no plans, followed by lessons
on simple machines and plans for certain machine types.
One of the key choice for you as teacher in redesigning
MTH for your own classes is to decide when and how to
end the challenge. Do you want to have students build
a machine that at minimum provides a Mechanical Advantage
of a bit more 3 (depending on the precise Load and the
strength of the thread you choose to provide to students)?
Or do you want to have students produce a device that
can lift the heaviest object when mobilized by the force
that the strand of cotton thread can transmit without
breaking? NOTE: The latter design challenge would probably
need an additional constraint to keep students from
proposing solutions that are unwieldy. For instance,
the machines that students design might be required
to use structural elements that are no larger than a
given size, or the entire device might be required to
fit within a certain volume (inside a cardboard box
that you supply). The latter approach is used in the
FIRST
competitions, since the robots that students devise
for FIRST must be able to fit a given shipping container,
and weigh less than the amount pre-set by the shipping
company.
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