Nuffield Design & Technology
Nuffield's Design & Technology curricula covers the
entire range of student ages, from primary, through
middle, to secondary levels (Key Stages 1-4). The materials
provide a series of design-related activities, including
short, skill-oriented Resource Tasks, case studies,
product evaluations, and longer, more open-ended Capability
Tasks. Students work to ensure they will know enough
to successfully encounter the design tasks and produce
viable products. Since students will be redesigning,
you might want to review the Ways
of Naive Designers.
How do you support students with widely different knowledge
and skills to do a design activity? In this movie, you will hear Dr David Barlex, Executive Director
of the Nuffield Design & Technology project, talk about some of
the key pedagogical features built into the Nuffield materials. Barlex describes the work back-and-forth between the well-structured Resource Tasks
(experiment with different types of switches) and more open-ended Capability Tasks (design an electronic device that uses
switches to advertise the opening of a new store in a nearby mall). It is difficult with the open-ended capability tasks to
emphasize Key Concepts, since students' projects can become quite divergent.
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