Problem Finding/Solving
In the early days of cognitive science, many studies
focused on how people solved complex problems, and what
models of human thinking might explain this behavior,
and help predict new forms of it. Many studies looked
at how experts versus novices solved these problems,
which often were ones people might be asked in a laboratory.
The sorts of problems that were studied included chess
problems, diagnosing failures in an electric circuit,
or answering questions related to algebra, geometry
or calculus. Computers, especially those running Artificial
Intelligence programs, were devised to solve some of
these problems, sometimes with better success than people.
Many useful findings were derived from these studies,
where there was a single correct answer and sets of
possible explanations that people could use to tell
why they answered the way they did. Still, people knew
that these programs, like those that play chess, do
so in ways that are very different from the way people
do.
Some of these researchers noticed that there were domains
that were much tougher to study. Designing is one such
domain, because its challenges were not well structured
-- they were "ill-defined problems" to quote
Herb Simon. A key difference between well- and ill-defined
problems was that the range of solutions was much greater
with ill-defined problems, and more importantly, that
the ill-defined problem had so many sub-problems, that
different people could focus on wholly different issues
and still come up with viable solutions.
Good designers see designing as something that usually
does not have a single, correct answer. In fact, many
designers say that the hardest part of designing is
not solving the problem, but finding the right problem
to focus upon and then solve. Real talent in designers
is to explore the "problem space" so that
they know what are the real issues that need to be address,
and then to play down other concerns.
Related Resources
You might want to go the NPR website on the history
of the Wright Brothers invention of the first self-powdered,
heavier-than-air craft that could fly. They decided
that the main problem of flight was to have a machine
that was well balanced -- they drew upon the analogy
of a bird, and tried to use this as the inspiration
for their work. The brothers' greatest competitor was
Samuel Langley, who had lots of funding from the Department
of Navy. He say powered flight as an issue of having
a powerful enough engine. He thought of cannons and
projectiles when he designed his airplanes. In the end,
Langley spent all of his time creating a better combustion
engine, while the brothers had found the right problems
and got their machine off the ground years before Langley
even finished his engine.
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